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Massively's Better Of 2022 Awards: Finest Pseudo-MMO Of The Yr
Massively's finish-of-the-year awards continue immediately with our award for the perfect Pseudo-MMO of the year. This is at all times a difficult category because it forces us to define MMOs. This year, we opted to make eligible any online game that is not a pure and traditional MMORPG, video games we might cover in Not So Massively: mobile MMOs, console MMOs, OARPGs, MOBAs, MMOFPS titles, MMORTS titles, and so on. And of course, the sport must have launched in 2014. All of our writers had been invited to cast a vote, but not all of them selected to take action for this class. Don't forget to cast your own vote within the simply-for-enjoyable reader poll on the very end.
The Massively employees decide for Best Pseudo-MMO of 2014 is...
@nyphur: Elite: Dangerous. Even though there isn't any offline mode, the graphics and gameplay in Elite: Harmful do look amazing, and it's impressive what they've managed to achieve on a fraction of the funds that Star Citizen has. It remains to be seen if the exploration issue of the game will stay up to expectations and if the web gameplay is compelling in the long term, but I am nonetheless cautiously optimistic about Elite: Harmful going ahead.
@nbrianna/weblog: This 12 months was truly slim-pickings for brand new pseudo-MMO launches; Destiny simply sucked the air from the room, and the sub-genres, like MOBAs particularly, are already pretty locked up by existing games with out a complete lot of room for newcomers. I'd prefer to have voted for Marvel Heroes, however this year's "2015" rebrand didn't reeeeeaaaally make it a model-new sport. I am not a TCGer, but I'll throw in for Hearthstone. It is shiny, it's tight, and it shows Blizzard hasn't forgotten find out how to earn cash by sprucing the basics.
@Eliot_Lefebvre/blog: Crud, I do not know. Dragon Age: Inquisition has multiplayer; does that depend? I am voting for it anyway.
@jefreahard: Space Engineers. GAMING We do not actually cowl it, I guess, but I wish we did. Positive, it is area Minecraft, and what may presumably be higher? Some of the most effective gaming moments of 2014 for me concerned a couple of mates, a non-public SE server, and the infinite creativity and addictive gameplay that SE always fosters. Oh and some Firefly-universe roleplay.
@Sypster/weblog: Hearthstone. Drawing from each the World of Warcraft and Magic: The Gathering swimming pools of inspiration, Hearthstone rofflestomped its strategy to domination. It's all of the more superb that Blizzard did this with a comparatively small workforce and didn't draw back from using a free-to-play system that allowed gamers to earn in-game gold without spending cash. Plus -- and this could have gone first -- it is a terrific recreation that is playable cross-platform.
@MikedotFoster/weblog: Darkish Souls II. I know Dark Souls isn't "online" in the best way MMO gamers think of it, but From Software program found some really amazing ways to combine other gamers into what's in any other case a single-player experience. Invasions, co-op summons, and hilarious/useful/completely misleading notes are what make Dark Souls feel like a one-of-a-type title.
@MJ_Guthrie/blog: For the enjoyable issue on high of the nostalgia, my vote goes to LEGO Minifigures Online! You get to construct with LEGOs and destroy issues too, so it's double the enjoyable. And are available on, LEGO minifigs! They're just adorable.
Let's have your vote!%Poll-90265%
Our awards up to now...
Massively's Better of 2014 Awards, Day 6: Best Pseudo-MMO of the 12 months - Hearthstone
Massively's Best of 2014 Awards, Day 5: Biggest Disappointment - Tie: WildStar & ArcheAge
Massively's Best of 2014 Awards, Day 4: Finest MMO Studio - Sony On-line Leisure
Massively's Better of 2014 Awards, Day 3: Most Improved MMO - Ultimate Fantasy XIV
Massively's Best of 2014 Awards, Day 2: Biggest Story of the 12 months - ArcheAge's melodrama
Massively's Best of 2014 Awards, Day 1: Most Underrated MMO - Elite: Dangerous

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